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Attack by other member
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Re: Attack by other member
Moonshots are allowed between members, however, both people MUST agree to it beforehand. Also, all rules and regulations put down by Ogame admins must be strictly adhered to.
It is recommended that you post your willingness to do a moonshot on these forums. Both people should involved should post on the same thread giving their acknowledgment. Advise can then be given on how and when to go about do the moonshot (so others don't crash your fleet right before the moonshot, or you use the best strategy). Remember that fornax has different debris field rules, so a different number of ships will be needed for the moonshot.
I personally am getting ready for a moonshot in the HQ area if interested.
It is recommended that you post your willingness to do a moonshot on these forums. Both people should involved should post on the same thread giving their acknowledgment. Advise can then be given on how and when to go about do the moonshot (so others don't crash your fleet right before the moonshot, or you use the best strategy). Remember that fornax has different debris field rules, so a different number of ships will be needed for the moonshot.
I personally am getting ready for a moonshot in the HQ area if interested.
Guest- Guest
Re: Attack by other member
% of fleet goes into debris
IMO I believe best strategy is to create an attacking fleet of Probes, defender builds defenses (rockets and light lasers) and any Fleet Ships have Rapid Fire against Probes.
If the moonshot fails or succeeds; the one who constructed the Probes gets his resources back from debris field, and the one 'buying' the moonshot gives back the crystal lost/used for the attempt.
Another strategy is to have the defender build a ton of solar sats and have an attacker crash it with a fleet. This works best however if the defender turns off all power while the attack happens so as to not damage the attacking fleet with the defenses on the planet.
So there you have it, two good strategies for moonshots Either Build your own Solar Sats, or Fund someone to create a Probe Fleet to crash you.
IMO I believe best strategy is to create an attacking fleet of Probes, defender builds defenses (rockets and light lasers) and any Fleet Ships have Rapid Fire against Probes.
If the moonshot fails or succeeds; the one who constructed the Probes gets his resources back from debris field, and the one 'buying' the moonshot gives back the crystal lost/used for the attempt.
Another strategy is to have the defender build a ton of solar sats and have an attacker crash it with a fleet. This works best however if the defender turns off all power while the attack happens so as to not damage the attacking fleet with the defenses on the planet.
So there you have it, two good strategies for moonshots Either Build your own Solar Sats, or Fund someone to create a Probe Fleet to crash you.
Guest- Guest
Re: Attack by other member
I mean, what's the % that goes into debris fields in fornax? (I think it's 40% in barym)
Strategy that I used was to attack w/ 1250 LF + 1 recycler and then send ~100 recyclers right after. Defender would obviously need to be able to take down the light fighters. Pretty simple and straight forward.
Strategy that I used was to attack w/ 1250 LF + 1 recycler and then send ~100 recyclers right after. Defender would obviously need to be able to take down the light fighters. Pretty simple and straight forward.
Guest- Guest
Re: Attack by other member
When creating moonchances with your friends, certain rules are typically observed.
■If the person receiving the moonchance is lower ranked than the person giving the moonchance, then the receiver may keep the debris.
■If the person receiving the moonchance is higher ranked than the person giving the moonchance, the receiver may not keep the debris (it is considered pushing); therefore, just compensation must be made for the resources of the DF to satisfy the pushing rules. A reverse moonchance is often offered in trade. Goodbye hits of lower ranked players on higher ranked players are not permitted. When in doubt, check with a Game Operator.
■Moon swaps are allowed, so long as the higher ranked player does not gain more resources than they send in return.
■Permission is required for all moonshots from a Game Operator. For .org, the address is http://support.ogame.org .
Important: A GameOperator needs to be informed ONLY if the lower ranked player intends to transport resources to the higher ranked one.
■If the person receiving the moonchance is lower ranked than the person giving the moonchance, then the receiver may keep the debris.
■If the person receiving the moonchance is higher ranked than the person giving the moonchance, the receiver may not keep the debris (it is considered pushing); therefore, just compensation must be made for the resources of the DF to satisfy the pushing rules. A reverse moonchance is often offered in trade. Goodbye hits of lower ranked players on higher ranked players are not permitted. When in doubt, check with a Game Operator.
■Moon swaps are allowed, so long as the higher ranked player does not gain more resources than they send in return.
■Permission is required for all moonshots from a Game Operator. For .org, the address is http://support.ogame.org .
Important: A GameOperator needs to be informed ONLY if the lower ranked player intends to transport resources to the higher ranked one.
Re: Attack by other member
I personally would not recommend either of Armedallo's strategies as they are crystal and deut expensive. Deut never appears in the debris field, so 100% of it is lost. As deut is very expensive, compared to metal, it is unwise to use anything that requires deut. While crystals do appear, they too are more expensive than metal.
The most common strategy is to use all light fighters. This uses the highest metal concentration possible, with some crystal and no deut. An equally useful version is the battleship. It has the same metal/crystal/deut ratio as the light fighters. Some argue that the battleship option is better as it has less impact on rank when destroyed and can be killed more easily (since there are fewer of them and BC can easily take them out).
The only time I would recommend using solar satellites is if they are already there, namely for graviton research. If you build a large number for graviton and achieve it, then the best thing to do is have them destroyed, so other players don't crash them and harvest the field. That is the only time I would recommend sats.
Here's some math:
Assuming 70% debris fields, you need 715 light fighters, 48 BS, 2858 probes, or 1430 solar sats.
Build costs:
715 fighters = 2,145,000 metal + 715,000 crystal
48 BS = 2,160,000 metal + 720,000 crystal
2858 probes = 2,858,000 crystal
1430 sats = 2,860,000 crystal + 715,000 deut
30% loss on metal/crystal, 100% loss on deut
Total losses:
715 fighters = 643,500 metal + 214,500 crystal
48 BS = 648,000 metal + 216,000 crystal
2858 probes = 857,400 crystal
1430 sats = 858,000 crystal + 715,000 deut
Therefore, the best option is the light fighter, followed closely by the BS. You lose 4 times as much crystal with probes or satellites and you lose nearly 3/4 million deut using sats. So if you have sats hanging around after graviton, then use them, otherwise use fighters or BS.
The most common strategy is to use all light fighters. This uses the highest metal concentration possible, with some crystal and no deut. An equally useful version is the battleship. It has the same metal/crystal/deut ratio as the light fighters. Some argue that the battleship option is better as it has less impact on rank when destroyed and can be killed more easily (since there are fewer of them and BC can easily take them out).
The only time I would recommend using solar satellites is if they are already there, namely for graviton research. If you build a large number for graviton and achieve it, then the best thing to do is have them destroyed, so other players don't crash them and harvest the field. That is the only time I would recommend sats.
Here's some math:
Assuming 70% debris fields, you need 715 light fighters, 48 BS, 2858 probes, or 1430 solar sats.
Build costs:
715 fighters = 2,145,000 metal + 715,000 crystal
48 BS = 2,160,000 metal + 720,000 crystal
2858 probes = 2,858,000 crystal
1430 sats = 2,860,000 crystal + 715,000 deut
30% loss on metal/crystal, 100% loss on deut
Total losses:
715 fighters = 643,500 metal + 214,500 crystal
48 BS = 648,000 metal + 216,000 crystal
2858 probes = 857,400 crystal
1430 sats = 858,000 crystal + 715,000 deut
Therefore, the best option is the light fighter, followed closely by the BS. You lose 4 times as much crystal with probes or satellites and you lose nearly 3/4 million deut using sats. So if you have sats hanging around after graviton, then use them, otherwise use fighters or BS.
Guest- Guest
Re: Attack by other member
715 lf are the best, it's easy to destroy them, you do them faster than bs
Guest- Guest
Re: Attack by other member
granted the two I stated were a little more expensive, but there is less room for error and collateral damage to either players defenses/fleets.
715 LF is the better route, assuming that the defender is willing to devote defenses to crash them (although he should be able to easily if he/she is at the stage to get a moon in the first place)
Are there any players currently looking for a moonshot by chance?
715 LF is the better route, assuming that the defender is willing to devote defenses to crash them (although he should be able to easily if he/she is at the stage to get a moon in the first place)
Are there any players currently looking for a moonshot by chance?
Guest- Guest
Re: Attack by other member
I'm getting ready for moonshot in HQ. Increasing mine levels to get a faster production. Currently at 21/17, or about 74 fighters a day. I also need something capable of defeating a moonshot. Otherwise I am good to go. Could be ready in about 10 days I think.
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