Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest


Most users ever online was 29 on Sat Mar 30, 2013 12:14 am
We have 97 registered users
The newest registered user is ilederriq

Our users have posted a total of 6342 messages in 865 subjects
Ogame Link

Fleetslots and Probe questions

Go down

Fleetslots and Probe questions  Empty Fleetslots and Probe questions

Post  Aayla on Sun Apr 21, 2013 1:51 pm

drunken I am currently limited to 7 or eight slots. How can this number be increased. Also, is there an actual advantage to sending in more than one esp probe? For example, I send one and it is lost. If I had sent 5, would I be more likely not to get exploded? Is it all espionage level?

Last edited by Aayla on Sun Apr 21, 2013 1:52 pm; edited 1 time in total (Reason for editing : I wanted to add a face)

Posts : 26
Join date : 2013-04-04
Age : 55
Location : Athens, GA and Cape Cod

Back to top Go down

Fleetslots and Probe questions  Empty Re: Fleetslots and Probe questions

Post  Grand_Admiral_Thrawn on Sun Apr 21, 2013 3:19 pm

So for starters, fleet slots come from comp tech... higher comp tech more slots... as for the esp issue, more probes can reveal more information... probes are destroyed by counter espionage see below


"Do you know the difference between an error and a mistake, Ensign? Anyone can make an error, Ensign. But that error doesn't become a mistake until you refuse to correct it."

Grand Admiral Thrawn
Hero of The Empire

Posts : 44
Join date : 2013-03-29
Age : 25
Location : United Kingdom

Back to top Go down

Back to top

Permissions in this forum:
You cannot reply to topics in this forum